<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gamesfromthedrunkside.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Viewer_Gaming</id>
	<title>Viewer Gaming - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gamesfromthedrunkside.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Viewer_Gaming"/>
	<link rel="alternate" type="text/html" href="https://gamesfromthedrunkside.com/wiki/index.php?title=Viewer_Gaming&amp;action=history"/>
	<updated>2026-07-29T13:16:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.4</generator>
	<entry>
		<id>https://gamesfromthedrunkside.com/wiki/index.php?title=Viewer_Gaming&amp;diff=159&amp;oldid=prev</id>
		<title>Koop: Context verbiage fixes... if I recall correctly.  It's late and I should go to bed.</title>
		<link rel="alternate" type="text/html" href="https://gamesfromthedrunkside.com/wiki/index.php?title=Viewer_Gaming&amp;diff=159&amp;oldid=prev"/>
		<updated>2022-01-29T07:40:03Z</updated>

		<summary type="html">&lt;p&gt;Context verbiage fixes... if I recall correctly.  It&amp;#039;s late and I should go to bed.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:40, 29 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first iteration was a simple game which allowed for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theoretically unlimited number of contestants, and after &lt;/del&gt;an initial countdown each contender would progress from the left to the right of the screen to reach &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;finish line.  The player to reach the finish first would be declared the winner and would receive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;highly coveted &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;points&lt;/del&gt;, known as [[SIPs|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SIPs &lt;/del&gt;(Somehow Important &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Points&lt;/del&gt;)]].   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first iteration was a simple game which allowed for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contestants to compete in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;footrace.  After &lt;/ins&gt;an initial countdown&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;each contender would progress from the left to the right of the screen &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in order &lt;/ins&gt;to reach &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;finish line.  The player to reach the finish first would be declared the winner and would receive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;highly coveted &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point&lt;/ins&gt;, known as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;[[SIPs|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SIP &lt;/ins&gt;(Somehow Important &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Point&lt;/ins&gt;)]].   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually, Koop designed a new gaming mode involving players in queue getting paired off together and dueling against each other with light swords (note the lack of copyrighted terminology?).  Along with their character being represented by their avatar, players also have the option of choosing their blade color from their user profile.  Given that the games required even numbers of players, in games where the queue of players have an odd number of players, Koop shows up to battle the last player in the queue.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually, Koop designed a new gaming mode involving players in queue getting paired off together and dueling against each other with light swords (note the lack of copyrighted terminology?).  Along with their character being represented by their avatar, players also have the option of choosing their blade color from their user profile.  Given that the games required even numbers of players, in games where the queue of players have an odd number of players, Koop shows up to battle the last player in the queue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Koop</name></author>
		
	</entry>
	<entry>
		<id>https://gamesfromthedrunkside.com/wiki/index.php?title=Viewer_Gaming&amp;diff=149&amp;oldid=prev</id>
		<title>Koop: shrunk images down for readability and linked to SIPs page where referenced</title>
		<link rel="alternate" type="text/html" href="https://gamesfromthedrunkside.com/wiki/index.php?title=Viewer_Gaming&amp;diff=149&amp;oldid=prev"/>
		<updated>2022-01-29T07:05:13Z</updated>

		<summary type="html">&lt;p&gt;shrunk images down for readability and linked to SIPs page where referenced&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:05, 29 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Viewer Gaming Race.png|alt=Viewer Gaming (Race)|left|thumb|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;650x650px&lt;/del&gt;|Example of the first form of Viewer Gaming (Race)]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Viewer Gaming Race.png|alt=Viewer Gaming (Race)|left|thumb|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;250x250px&lt;/ins&gt;|Example of the first form of Viewer Gaming (Race)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Viewer Gaming Duels.png|alt=Viewer Gaming (Duels)|thumb|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;650x650px&lt;/del&gt;|Example of Viewer Gaming (Duels) from episode #402: &amp;quot;Simpin' For SIPs&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Viewer Gaming Duels.png|alt=Viewer Gaming (Duels)|thumb|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;250x250px&lt;/ins&gt;|Example of Viewer Gaming (Duels) from episode #402: &amp;quot;Simpin' For SIPs&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Koop likes to keep the viewership involved in the show.  To help facilitate this, he incorporated a simple game which incorporates avatars chosen by the viewers, and allows viewers to join into games during the course of the show.  As part of the games, the user's avatar could be selected from a list of prechosen avatars, or submit their own for approval through the show's website.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Koop likes to keep the viewership involved in the show.  To help facilitate this, he incorporated a simple game which incorporates avatars chosen by the viewers, and allows viewers to join into games during the course of the show.  As part of the games, the user's avatar could be selected from a list of prechosen avatars, or submit their own for approval through the show's website.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first iteration was a simple game which allowed for a theoretically unlimited number of contestants, and after an initial countdown each contender would progress from the left to the right of the screen to reach a finish line.  The player to reach the finish first would be declared the winner and would receive the highly coveted points, known as SIPs (Somehow Important Points).   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first iteration was a simple game which allowed for a theoretically unlimited number of contestants, and after an initial countdown each contender would progress from the left to the right of the screen to reach a finish line.  The player to reach the finish first would be declared the winner and would receive the highly coveted points, known as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SIPs|&lt;/ins&gt;SIPs (Somehow Important Points)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually, Koop designed a new gaming mode involving players in queue getting paired off together and dueling against each other with light swords (note the lack of copyrighted terminology?).  Along with their character being represented by their avatar, players also have the option of choosing their blade color from their user profile.  Given that the games required even numbers of players, in games where the queue of players have an odd number of players, Koop shows up to battle the last player in the queue.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually, Koop designed a new gaming mode involving players in queue getting paired off together and dueling against each other with light swords (note the lack of copyrighted terminology?).  Along with their character being represented by their avatar, players also have the option of choosing their blade color from their user profile.  Given that the games required even numbers of players, in games where the queue of players have an odd number of players, Koop shows up to battle the last player in the queue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Koop</name></author>
		
	</entry>
	<entry>
		<id>https://gamesfromthedrunkside.com/wiki/index.php?title=Viewer_Gaming&amp;diff=143&amp;oldid=prev</id>
		<title>Koop: Added context</title>
		<link rel="alternate" type="text/html" href="https://gamesfromthedrunkside.com/wiki/index.php?title=Viewer_Gaming&amp;diff=143&amp;oldid=prev"/>
		<updated>2022-01-29T06:29:53Z</updated>

		<summary type="html">&lt;p&gt;Added context&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Viewer Gaming Race.png|alt=Viewer Gaming (Race)|left|thumb|650x650px|Example of the first form of Viewer Gaming (Race)]]&lt;br /&gt;
[[File:Viewer Gaming Duels.png|alt=Viewer Gaming (Duels)|thumb|650x650px|Example of Viewer Gaming (Duels) from episode #402: &amp;quot;Simpin' For SIPs&amp;quot;]]&lt;br /&gt;
Koop likes to keep the viewership involved in the show.  To help facilitate this, he incorporated a simple game which incorporates avatars chosen by the viewers, and allows viewers to join into games during the course of the show.  As part of the games, the user's avatar could be selected from a list of prechosen avatars, or submit their own for approval through the show's website.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first iteration was a simple game which allowed for a theoretically unlimited number of contestants, and after an initial countdown each contender would progress from the left to the right of the screen to reach a finish line.  The player to reach the finish first would be declared the winner and would receive the highly coveted points, known as SIPs (Somehow Important Points).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually, Koop designed a new gaming mode involving players in queue getting paired off together and dueling against each other with light swords (note the lack of copyrighted terminology?).  Along with their character being represented by their avatar, players also have the option of choosing their blade color from their user profile.  Given that the games required even numbers of players, in games where the queue of players have an odd number of players, Koop shows up to battle the last player in the queue.&lt;/div&gt;</summary>
		<author><name>Koop</name></author>
		
	</entry>
</feed>